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Up coming Tournaments

Up Coming Tournaments and Rules

Call of Duty

Tournament Format:

  1. Overview:

    • Game Mode: Call of Duty: Warzone (typically played in squads or duos, depending on the tournament rules).

    • Format: Kill Race, Best of 3.

    • Objective: Players/Teams compete to earn the highest total number of kills across 3 games. The team with the most combined kills after all 3 matches moves to the next round.

Rules and Structure:

  1. Teams/Players:

    • The tournament can be structured for solo, duos, trios, or squads, depending on the number of participants and tournament size.

    • Each team/player competes in 3 consecutive matches.

    • The teams do not directly face each other in the same Warzone lobby, rather, they enter their own public matches separately and play with random players in the global Warzone pool.

  2. Kill Race Format:

    • Each team aims to get as many kills as possible in their respective public Warzone lobbies.

    • Winning Condition: The team/player with the most cumulative kills after the 3 games is declared the winner and advances to the next round.

Tournament Rounds:

  1. Initial Round:

    • All teams are paired or grouped for their first match.

    • Each group/team plays 3 matches in their own lobbies.

    • The total number of kills across the 3 games is recorded.

    • The team with the most combined kills at the end of these matches progresses to the next round.

  2. Advancing Rounds:

    • The same structure is repeated for each round.

    • After each round, the number of teams is halved, depending on the elimination bracket.

    • Teams that progress continue playing Best of 3 Kill Races until the final.

  3. Final Round:

    • The final round also follows the Best of 3 format.

    • The team with the most cumulative kills in the 3 final matches is crowned the tournament champion.

Scoring System:

  1. Kills are the Primary Metric:

    • Only kills count toward the score.

    • Placement in the game (whether the team wins the match or not) does not directly contribute to the score. However, surviving longer allows teams to secure more kills.

  2. Tiebreakers:

    • In case of a tie in total kills after 3 games, tiebreakers may include:

      • Total damage dealt: The team with the highest combined damage wins.

      • Placement in individual games: The team with the highest average placement across all 3 games advances.

      • Fourth game: If necessary, a fourth match may be played as a tiebreaker.

Gameplay Rules:

  1. Streaming/Recording (Optional but Common):

    • Teams may be required to stream their matches or record their gameplay to prevent cheating and to verify kill counts.

    • Tournament admins can spectate the games or review footage.

  2. Time Limits:

    • Players must complete their 3 matches within a set time window (e.g., 2 hours). This ensures that teams are playing in a competitive time frame and prevents any delays.

  3. Cheating/Exploits:

    • Any use of third-party cheats, glitches, or game exploits results in immediate disqualification.

    • Players must use approved software and platforms to ensure fairness.

Tournament Brackets:

  1. Single Elimination:

    • Teams are eliminated after losing one round. Only the winning team progresses.

    • This format keeps the tournament moving quickly, but teams need to be at their best from the start.

  2. Double Elimination (Optional):

    • Teams that lose one round enter a "loser's bracket," where they have a second chance to fight their way back into the main tournament.

    • This provides teams a safety net if they have one bad round, but it extends the tournament duration.

Examples of a Match Breakdown:

  1. Round 1 - Match 1:

    • Team A: 12 kills

    • Team B: 15 kills

  2. Round 1 - Match 2:

    • Team A: 18 kills

    • Team B: 10 kills

  3. Round 1 - Match 3:

    • Team A: 20 kills

    • Team B: 13 kills

Totals:

  • Team A: 50 kills

  • Team B: 38 kills

  • Result: Team A wins and progresses to the next round.

Key Tournament Guidelines:

  • Pre-match Setup:

    • Teams must be ready to begin their games at the same time as their opponents to maintain fairness.

  • Monitoring/Score Submissions:

    • Teams report their scores (kills) after each match, often with screenshots or video proof.

  • Disconnection Rules:

    • If a player disconnects during a match, the team can choose to continue with remaining players. The disconnected player's kills will still count from before they were disconnected.

  • Sportsmanship:

    • All players are expected to maintain good conduct throughout the tournament. Unsportsmanlike behavior, such as intentional griefing or bad-mouthing opponents, may lead to disqualification.

Conclusion:

The Best of 3 Kill Race tournament format in Call of Duty: Warzone focuses heavily on aggressive gameplay, encouraging players to pursue as many kills as possible rather than playing cautiously for the win. The objective is simple—whichever team racks up the most kills in 3 matches advances to the next round.

call of duty 1

Fornite

Tournament Format:

  1. Overview:

    • Game Mode: Fortnite Battle Royale (typically played in solos, duos, or squads, depending on the tournament structure).

    • Format: Kill Race, Best of 3.

    • Objective: Players or teams compete to earn the highest number of kills across 3 games. The team with the most cumulative kills after 3 matches progresses to the next round.

Rules and Structure:

  1. Teams/Players:

    • Teams can consist of solo players, duos, trios, or squads.

    • Each team or player competes in their own public Fortnite matches rather than playing directly against other tournament teams in the same lobby.

    • All teams in a match round (Best of 3) start at the same time to keep the competition fair.

  2. Kill Race Format:

    • The main goal is to eliminate as many opponents as possible in each match.

    • Winning Condition: The team or player with the most total kills across the 3 games wins the round and advances.

Tournament Rounds:

  1. Initial Rounds:

    • Teams are paired for the first round of the tournament.

    • Each team plays 3 Fortnite matches.

    • Kills are counted across all 3 matches.

    • The team with the most combined kills after the 3 games moves on to the next round.

  2. Advancing Rounds:

    • As the tournament progresses, the number of teams is halved after each round, with winners advancing to the next stage.

    • Each round follows the same Best of 3 format until there are only two teams left.

  3. Final Round:

    • The final round operates in the same way, with the winner of the 3 matches being declared the tournament champion.

Scoring System:

  1. Kills are the Only Metric:

    • The primary focus is on the number of eliminations (kills) players or teams secure in each match.

    • Victory Royales (game wins) do not count towards points directly, although staying alive longer may help secure more kills.

  2. Tiebreakers:

    • If two teams or players have the same number of total kills after 3 games, the tournament will implement tiebreaker rules such as:

      • Total damage dealt: The team with the higher cumulative damage dealt across all games wins.

      • Placement score: The team with the highest average placement across the 3 games wins.

      • Additional Game: If needed, a 4th match may be used as a tiebreaker.

Gameplay Rules:

  1. Match Setup:

    • Teams or players are required to play their matches at the same time to ensure competitive fairness.

    • Players may enter their own public lobbies to play and are not placed in private matches with opponents.

  2. Streaming/Recording:

    • Teams or players are usually required to stream their gameplay or record it for verification purposes.

    • This ensures there are no discrepancies in kill counts and prevents cheating.

  3. Disconnection Policy:

    • If a player or team disconnects from a match, their kills prior to disconnection are still counted.

    • The remaining players can continue playing without the disconnected teammate(s).

  4. Cheating and Exploits:

    • Use of cheats, hacks, or any unfair advantages will lead to immediate disqualification.

    • Players must follow Fortnite's standard terms of service and fair play rules.

Tournament Brackets:

  1. Single Elimination:

    • Teams that lose a round are eliminated from the tournament.

    • Only the winning team advances, and the losing team is knocked out.

  2. Double Elimination (Optional):

    • In this format, teams that lose one round move to a loser's bracket where they have another chance to compete.

    • If a team wins the loser's bracket, they can re-enter the main tournament and compete for the championship.

Examples of a Match Breakdown:

  1. Round 1 - Match 1:

    • Team A: 8 kills

    • Team B: 10 kills

  2. Round 1 - Match 2:

    • Team A: 12 kills

    • Team B: 7 kills

  3. Round 1 - Match 3:

    • Team A: 9 kills

    • Team B: 11 kills

Total Kill Count:

  • Team A: 29 kills

  • Team B: 28 kills

  • Result: Team A wins by 1 kill and progresses to the next round.

Time Limits:

  • Time Window: Teams or players have a set time limit to complete their 3 games (e.g., 2 hours).

  • This prevents any delays and ensures the tournament runs smoothly.

Tournament Guidelines:

  1. Score Submissions:

    • After each match, teams are required to submit their kill counts to the tournament organizers, typically through screenshots or video clips.

  2. Sportsmanship:

    • Players must conduct themselves with sportsmanship and respect for other competitors.

    • Any form of unsportsmanlike behavior, harassment, or trolling may result in penalties or disqualification.

Conclusion:

A Best of 3 Kill Race tournament in Fortnite focuses on players' aggressive gameplay and their ability to secure eliminations. The emphasis is purely on kills, rather than placements, pushing teams to adopt risky and high-reward strategies to rack up points. After 3 matches, the team with the most kills moves on, making this format both exciting and competitive.

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League of Legends

Tournament Format:

  1. Overview:

    • Game Mode: Summoner’s Rift, 5v5

    • Format: Best of 3 (Bo3)

    • Objective: Teams compete to win two out of three games. The team that wins two matches first moves on to the next round.

    • Structure: Single or double elimination brackets depending on the tournament.

Rules and Structure:

  1. Teams:

    • Team Composition: Each team consists of 5 players, usually covering the standard roles: Top, Jungle, Mid, ADC, and Support.

    • Champions: Players draft champions through a Pick and Ban phase. Teams can ban certain champions to prevent the enemy team from selecting them, then pick their own champions in alternating order.

  2. Best of 3 Format:

    • Winning Condition: To win a match, a team must destroy the opposing team’s Nexus on Summoner's Rift.

    • Series Structure: The team that wins two out of three matches in a Bo3 series progresses to the next round.

Tournament Rounds:

  1. Initial Round:

    • Teams face off in a Bo3 series.

    • The first team to win two matches out of three moves forward in the tournament.

    • The losing team is eliminated (if it's a single elimination format) or moves to the loser’s bracket (in double elimination).

  2. Advancing Rounds:

    • As teams progress through the tournament, they continue playing Bo3 matches in each round.

    • Single Elimination: If a team loses, they are eliminated from the tournament.

    • Double Elimination: Teams that lose in the main bracket get a second chance in the loser's bracket. If they lose again, they are eliminated.

  3. Final Round:

    • The final round may either be Best of 3 or Best of 5, depending on the tournament’s rules.

    • The team that wins the final match is crowned the tournament champion.

Game Setup:

  1. Draft Phase:

    • Each match in the series begins with a Pick and Ban phase.

    • Ban Phase: Teams alternate banning 5 champions each (10 bans total) to limit the opponent’s choices.

    • Pick Phase: Teams then select their champions alternately, aiming to secure powerful champions while building a cohesive team composition.

  2. Summoner Spells and Runes:

    • Players must select their summoner spells (like Flash, Ignite) and runes (custom bonuses) before the match starts.

    • Both of these aspects can heavily influence early-game strategies and playstyles.

Scoring and Win Conditions:

  1. Match Victory:

    • To win a game, the team must destroy the enemy's Nexus, located in the heart of their base.

    • Victory is achieved through map control, objectives like Dragons, Baron Nashor, and turrets, and superior teamfighting.

  2. Best of 3 Victory:

    • Teams need to win two out of three matches to win the Bo3 series.

    • Matches that result in a tie due to an in-game issue (like server crashes) may be remade, depending on tournament rules.

Tournament Brackets:

  1. Single Elimination:

    • In this format, teams are knocked out of the tournament if they lose a series.

    • The winning team advances to the next round until there is only one team left, which becomes the tournament champion.

  2. Double Elimination:

    • Teams that lose in the main bracket get another chance to compete in the loser's bracket.

    • If a team loses in the loser’s bracket, they are eliminated.

    • The winner of the loser’s bracket faces the winner of the main bracket in the grand finals.

Gameplay Rules:

  1. Map and Game Mode:

    • All matches are played on Summoner’s Rift in the Draft Pick mode.

  2. Streaming/Recording (Optional):

    • Matches may be live-streamed or recorded for tournament administration, allowing organizers to verify gameplay and handle any disputes.

  3. Pause and Disconnect Rules:

    • Teams are allowed a limited number of pauses (usually due to connection issues or technical problems).

    • If a player disconnects, they may attempt to reconnect, but the game continues unless paused by the team.

  4. Game Restarts:

    • If a significant in-game bug or technical issue occurs that affects the game, the match may be restarted at the tournament organizer's discretion.

  5. Cheating/Unsportsmanlike Behavior:

    • Use of cheats, exploits, or any unsportsmanlike behavior results in immediate disqualification.

Example of a Series Breakdown:

  1. Game 1:

    • Team A wins by destroying Team B’s Nexus after 35 minutes of gameplay. They secure Baron Nashor and snowball their advantage to win decisive teamfights.

  2. Game 2:

    • Team B makes a comeback, winning after 40 minutes with a split-push strategy and superior objective control. The series is tied 1-1.

  3. Game 3:

    • In a closely contested match, Team A dominates the early game, gains control over Dragon Soul, and pushes through the mid lane to win the game and the series 2-1.

    • Result: Team A wins the Bo3 series and advances to the next round.

Key Guidelines:

  1. Pre-match Preparation:

    • Teams are expected to be ready to begin their matches on time.

    • Players should confirm their champions, runes, and summoner spells before the start of each match.

  2. Sportsmanship:

    • Teams are expected to conduct themselves respectfully, both in-game and outside of the game. Toxicity, bad-mouthing opponents, or excessive trash talk can lead to penalties or disqualification.

Conclusion:

A Best of 3 League of Legends 5v5 tournament focuses on strategic drafting, map control, and teamwork to win two out of three games. Teams need to adapt between matches, adjusting their strategies and champion picks based on what worked (or didn't work) in the previous game. The team that wins two games in a Bo3 series advances, making every match crucial in this highly competitive environment.

Counter-Strike 2

Tournament Format:

  1. Overview:

    • Game Mode: Counter-Strike: Global Offensive (CS)

    • Formats: 1v1, 2v2, and 5v5

    • Map Type: Aim maps for 1v1 and 2v2; Competitive maps for 5v5

    • Objective: Win rounds by eliminating the enemy team or completing map objectives (planting/defusing the bomb, depending on the format).

    • Rounds Structure: The team or player who wins the required number of rounds (typically Best of 3 or Best of 5 series) advances to the next round.

1v1 Format:

  1. Overview:

    • Map Type: 1v1 Aim maps (smaller maps designed for duels).

    • Winning Condition: First player to reach a specified number of rounds (e.g., 9 or 16 rounds) wins.

    • Objective: Each player faces off in a duel, trying to get kills before the other player. There are no bomb sites or objectives—just a straight head-to-head gunfight.

  2. Rules:

    • Rounds: Best of 3 or Best of 5 series, depending on the tournament structure.

    • Starting Weapons: Usually, the default weapon is a pistol, but in some 1v1 tournaments, the weapons rotate after each round (e.g., pistols, rifles, AWPs).

    • Maps: Aim-specific maps such as Aim_Map, Aim_Redline, etc.

  3. Example Round Structure:

    • In a Best of 3 match, the player who wins 9 rounds per map wins that map.

    • The first player to win 2 out of 3 maps wins the series and advances.

2v2 Format:

  1. Overview:

    • Map Type: Aim or small bomb-site maps.

    • Winning Condition: The team that wins the most rounds, often first to 9 or 16 rounds (depending on the format).

    • Objective: Each team tries to either eliminate the opponent or, in bomb maps, plant/defuse the bomb. The team that wins the round by fulfilling these objectives first wins the round.

  2. Rules:

    • Rounds: Best of 3 or Best of 5 series, depending on the tournament.

    • Map Types: For 2v2s, smaller maps are preferred, such as those that only have a single bomb site or custom-made 2v2 maps.

    • Economy: Usually, 2v2 matches have a simplified economy, with players starting with a set amount of money each round to buy weapons and utilities.

  3. Example Round Structure:

    • A 2v2 match can have teams compete in a Best of 3 series, with each map being the first team to win 9 rounds (or more).

    • The team that wins 2 maps first will progress to the next round of the tournament.

5v5 Format:

  1. Overview:

    • Map Type: Standard Competitive maps such as Dust II, Mirage, Inferno, etc.

    • Winning Condition: The team that wins 16 rounds first, or more if overtime is required, wins the map.

    • Objective: In a traditional 5v5 match, teams alternate between Terrorists (T) and Counter-Terrorists (CT). The T team’s objective is to plant the bomb or eliminate all CTs, while the CT team’s objective is to prevent the bomb from being planted, defuse the bomb, or eliminate all Ts.

  2. Rules:

    • Rounds: Best of 1, Best of 3, or Best of 5 series, depending on the tournament’s length and size.

    • Map Pool: Standard competitive map pool: Dust II, Inferno, Mirage, Overpass, Nuke, Train, and Vertigo.

    • Map Selection:

      • Teams will go through a ban/pick phase, where they alternate banning and picking maps until a final set of maps is chosen.

      • For a Best of 3 series, three maps are selected, and the team that wins 2 out of 3 maps wins the match.

    • Economy: The standard CSeconomy system applies, with players earning money each round based on performance, which they use to purchase weapons, armor, and utility.

  3. Example Round Structure:

    • A typical competitive match consists of 30 rounds (15 as Terrorists and 15 as Counter-Terrorists).

    • The first team to win 16 rounds wins the map.

    • If both teams win 15 rounds each (15-15), overtime is initiated. Overtime is usually played with MR3 (Max Rounds 3), where teams play three rounds per side, and the team that wins 4 out of 6 overtime rounds wins the match.

Tournament Rounds:

  1. Initial Round:

    • All teams or players are paired for their first match.

    • For 1v1 and 2v2, matches typically start as Best of 3.

    • For 5v5, early rounds may be Best of 1, but later rounds (semifinals and finals) usually use a Best of 3 or Best of 5 format.

  2. Advancing Rounds:

    • Winning teams/players move forward in the bracket.

    • Teams continue through elimination brackets, with the number of participants halving after each round.

    • The final rounds are usually more intense, with longer match formats (e.g., Best of 3 or Best of 5).

  3. Final Round:

    • The final round typically follows the Best of 3 or Best of 5 format, with teams/players competing for the championship.

Tournament Brackets:

  1. Single Elimination:

    • If a team or player loses a match, they are immediately eliminated from the tournament.

    • The winner of each match moves on to the next round until a champion is crowned.

  2. Double Elimination (Optional):

    • Teams/players that lose a match move into a loser's bracket for a second chance.

    • If a team loses in the loser’s bracket, they are eliminated. The winner of the loser's bracket competes against the winner of the main bracket in the finals.

Gameplay Rules and Guidelines:

  1. Map Pool (5v5):

    • Competitive maps from the standard CSpool are used:

      • Dust II

      • Mirage

      • Inferno

      • Overpass

      • Nuke

      • Train

      • Vertigo

  2. Economy:

    • Players earn money based on their performance in each round, which is then used to buy weapons, armor, and utilities in subsequent rounds.

    • Managing the economy is crucial for both 5v5 and smaller team formats.

  3. Overtime:

    • If a match ends in a tie (15-15), overtime rules apply.

    • Teams will play MR3 overtime (3 rounds per side), with the first team to win 4 rounds in overtime winning the match.

  4. Streaming/Recording (Optional):

    • Matches may be live-streamed or recorded to allow for audience engagement and admin review in case of disputes or cheating accusations.

  5. Cheating/Exploits:

    • Use of third-party cheats, exploits, or unsportsmanlike behavior results in immediate disqualification.

  6. Pause/Disconnect Rules:

    • Teams are allowed a limited number of tactical timeouts to discuss strategies.

    • If a player disconnects, the match may be paused to allow them to reconnect.

Example Series Breakdown:

1v1 Match Example:

  • Game 1: Player A wins 9-6.

  • Game 2: Player B wins 9-8.

  • Game 3: Player A wins 9-7.

  • Result: Player A wins the series 2-1 and advances.

2v2 Match Example:

  • Game 1: Team X wins 9-4.

  • Game 2: Team Y wins 9-8.

  • Game 3: Team Y wins 9-5.

  • Result: Team Y wins the series 2-1 and advances.

5v5 Match Example:

  • Game 1: Team Red wins 16-12 on Dust II.

  • Game 2: Team Blue wins 16-14 on Mirage.

  • Game 3: Team Red wins 16-9 on Inferno.

  • Result: Team Red wins the Best of 3 series and advances.

Conclusion:

In a CS

tournament featuring 1v1, 2v2, and 5v5 formats, each format emphasizes different aspects of gameplay—whether it's individual skill in 1v1, tactical teamplay in 2v2, or full strategic depth in 5v5. The core objective remains the same: eliminate the enemy team or complete the map objectives, with the winner moving forward to the next round in a high-stakes, adrenaline-filled competition.

Rocket League

Tournament Format:

  1. Overview:

    • Game Mode: Rocket League, Soccer mode

    • Formats: 1v1 (Solo) and 3v3 (Team)

    • Objective: Score more goals than your opponent within a 5-minute match. The team/player that wins the required number of games (Best of 3 or Best of 5 series) progresses to the next round.

1v1 Format:

  1. Overview:

    • Game Mode: 1v1, Solo

    • Winning Condition: The player with the most goals at the end of a 5-minute match wins.

    • Objective: Individual players compete to outscore their opponent by using precise mechanics, dribbling, and ball control.

  2. Rules:

    • Game Length: Matches are 5 minutes long. If the score is tied at the end of regulation, the game enters Overtime (first to score wins).

    • Series Length: Best of 3 or Best of 5 series, depending on the tournament format.

    • Maps: Standard competitive maps such as DFH Stadium, Mannfield, or Urban Central.

    • Boost Settings: Default boost mechanics apply (100% boost pads scattered around the map).

  3. Example Round Structure:

    • In a Best of 3 match, the player who wins 2 out of 3 games advances to the next round.

    • Matches consist of fast-paced solo play where each player needs to rely on individual skill, positioning, and boost management.

  4. Tiebreaker/Overtime:

    • If both players are tied at the end of the 5-minute match, the game enters Sudden Death Overtime, where the first player to score wins.

3v3 Format:

  1. Overview:

    • Game Mode: 3v3, Standard

    • Winning Condition: The team with the most goals at the end of a 5-minute match wins.

    • Objective: Teams of three compete to score goals by playing both offensive and defensive roles, focusing on passing, positioning, and teamwork.

  2. Rules:

    • Game Length: Matches are 5 minutes long. If tied, the game enters Overtime (Golden Goal).

    • Series Length: Best of 3 or Best of 5 series, depending on the tournament format.

    • Maps: Standard competitive maps like Champions Field, Beckwith Park, or Utopia Coliseum.

    • Boost Settings: Standard boost mechanics, with 100% boost pads scattered across the field.

    • Team Roles:

      • Offense: Players focus on creating scoring opportunities through dribbling, passing, and shooting.

      • Defense: Players rotate back to prevent goals, block shots, and clear the ball from their half.

  3. Example Round Structure:

    • In a Best of 5 series, the first team to win 3 games progresses to the next round.

    • Teams will have to employ strong rotations, coordinated attacks, and efficient boost management to outplay their opponents.

  4. Tiebreaker/Overtime:

    • If teams are tied at the end of regulation, Overtime begins. The first team to score in Overtime wins the game.

Tournament Rounds:

  1. Initial Rounds:

    • In the first round, players/teams are paired for their 1v1 or 3v3 matches.

    • 1v1: Matches are typically Best of 3.

    • 3v3: Matches may start as Best of 3 but can increase to Best of 5 in later rounds.

    • The winner of the series advances to the next round, while the losing player/team is eliminated or moved to the loser’s bracket (if double elimination is used).

  2. Advancing Rounds:

    • As the tournament progresses, winning players/teams move forward in the bracket.

    • Matches may get progressively longer in higher rounds (e.g., Best of 5 or Best of 7 for semifinals and finals).

    • The format remains consistent: the first player/team to win the required number of games advances.

  3. Final Round:

    • The final round is usually Best of 5 or Best of 7.

    • The winner of the final series is crowned the tournament champion.

Tournament Brackets:

  1. Single Elimination:

    • Teams or players that lose a match are immediately eliminated from the tournament.

    • The winner of each match advances until one player or team remains and is declared the champion.

  2. Double Elimination (Optional):

    • In this format, teams/players that lose in the main bracket are moved to a loser's bracket, where they get a second chance.

    • A second loss in the loser's bracket results in elimination.

    • The winner of the loser's bracket may face the winner of the main bracket in the grand finals.

Gameplay Rules and Guidelines:

  1. Standard Rules:

    • Ball Speed: Default settings apply.

    • Boost: Standard boost distribution (100% boost pads).

    • Game Time: 5-minute regulation time.

    • Overtime: Golden Goal Overtime (first goal wins) if the match ends in a tie.

  2. Streaming/Recording (Optional):

    • Matches may be streamed or recorded for admin review, allowing verification of scores and gameplay in case of disputes.

  3. Cheating/Unsportsmanlike Behavior:

    • Use of third-party cheats, mods, or any unsportsmanlike behavior (such as excessive bumping or toxic behavior) will result in immediate disqualification.

  4. Pause/Disconnect Rules:

    • Matches may be paused if a player disconnects, but play resumes once they reconnect.

    • Excessive disconnects may result in a forfeit if players are unable to reconnect within a reasonable time.

Example Series Breakdown:

1v1 Match Example:

  • Game 1: Player A wins 3-2.

  • Game 2: Player B wins 4-3 in Overtime.

  • Game 3: Player A wins 5-1.

  • Result: Player A wins the series 2-1 and advances to the next round.

3v3 Match Example:

  • Game 1: Team Blue wins 2-1.

  • Game 2: Team Red wins 4-2.

  • Game 3: Team Blue wins 3-2 in Overtime.

  • Game 4: Team Blue wins 2-0.

  • Result: Team Blue wins the Best of 5 series 3-1 and advances to the semifinals.

Key Guidelines:

  1. Pre-Match Setup:

    • Players and teams should be ready to start their matches at the scheduled time.

    • Players should confirm their controller settings, camera settings, and car selection before the match begins.

  2. Sportsmanship:

    • Players and teams must conduct themselves with sportsmanship and respect for their opponents. Unsportsmanlike behavior can lead to penalties or disqualification.

Conclusion:

A Rocket League 1v1 and 3v3 tournament focuses on skillful play, mechanical ability, and teamwork. In 1v1 matches, players rely on individual skill and creativity, while 3v3 matches emphasize team coordination and strategy. The tournament format typically follows a Best of 3 or Best of 5 structure, with the team or player that wins the required number of games advancing to the next round. This makes every match high-stakes, competitive, and exciting!

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Counter-Strike 1
Rocket league 1

Apex Legends

Tournament Format:

  1. Overview:

    • Game Mode: Apex Legends, Trios or Duos (depending on the tournament format).

    • Format: Kill Race

    • Objective: Teams enter public lobbies and try to get the highest number of kills across a set number of matches (typically 3 or 5). The team with the most cumulative kills at the end of the matches advances to the next round.

    • Winning Condition: The team with the most total kills across the specified number of games wins.

Rules and Structure:

  1. Teams/Players:

    • Teams consist of Trios (3 players per team) or Duos (2 players per team), depending on the tournament setup.

    • Each team plays in their own public matchmaking lobbies, not in private lobbies.

    • Teams play the matches simultaneously with their opponents, though they are not in the same lobby.

  2. Kill Race Format:

    • The primary objective is to get as many eliminations as possible in each match.

    • Kills are the only metric that counts. Winning the match (achieving Champion status) does not give additional points but may help teams stay in the game longer, allowing more opportunities for kills.

  3. Number of Matches:

    • Most tournaments have teams play 3 to 5 matches in each round.

    • The team's total kills across these matches are counted.

    • The team with the most cumulative kills after the set number of matches progresses to the next round.

Tournament Rounds:

  1. Initial Round:

    • In the first round, teams are paired for their Kill Race matches.

    • Each team plays the required number of matches (e.g., 3 or 5 matches).

    • The team with the most total kills across the matches wins and advances to the next round.

  2. Advancing Rounds:

    • The same format is followed in the advancing rounds.

    • Teams that progress continue competing in Kill Races until the final round.

    • As teams get deeper into the tournament, they often face tougher competition.

  3. Final Round:

    • The final round typically follows the same format, with the team that has the most cumulative kills after the specified number of matches being declared the tournament champion.

Scoring System:

  1. Kills as the Primary Metric:

    • The team’s score is based solely on the number of kills they get in each match.

    • Placement in matches (winning or losing) does not add extra points, but staying alive longer increases opportunities to get more kills.

  2. Tiebreakers:

    • If two teams have the same total number of kills after their matches, tiebreakers can include:

      • Total damage dealt: The team with the higher damage total across all matches wins.

      • Placement: The team with the higher average placement across the matches wins.

      • Additional Match: If needed, a tiebreaker match can be played to determine the winner.

Gameplay Rules:

  1. Match Setup:

    • Teams are expected to start their matches at the same time as their opponents.

    • Matches are played in public lobbies via Apex Legends’ regular matchmaking system.

  2. Streaming/Recording:

    • Teams are usually required to stream their matches or record them for verification purposes.

    • This ensures there are no discrepancies in kill counts and prevents cheating.

  3. Disconnection Policy:

    • If a player disconnects during a match, their team can continue with the remaining players.

    • The kills secured before disconnection still count.

    • However, no match restarts are typically allowed unless there is a server-wide issue.

  4. Cheating and Exploits:

    • Any form of cheating, hacking, or exploiting game mechanics results in immediate disqualification.

    • Players must use official game servers and abide by tournament guidelines.

Tournament Brackets:

  1. Single Elimination:

    • In this format, once a team loses a round (i.e., their kill count is lower than their opponent's), they are eliminated from the tournament.

    • The winning team moves on to the next round until there is a final victor.

  2. Double Elimination (Optional):

    • In a double elimination format, teams that lose one round move into a loser’s bracket, where they have another chance to compete.

    • If a team loses in the loser’s bracket, they are eliminated.

    • The winner of the loser's bracket may face the winner of the main bracket in the final.

Example of a Match Breakdown:

  1. Round 1 – Match 1:

    • Team A: 20 kills

    • Team B: 18 kills

  2. Round 1 – Match 2:

    • Team A: 15 kills

    • Team B: 22 kills

  3. Round 1 – Match 3:

    • Team A: 19 kills

    • Team B: 17 kills

Total Kills:

  • Team A: 54 kills

  • Team B: 57 kills

  • Result: Team B wins the round by 3 kills and advances to the next round.

Time Limits:

  1. Match Time Limit:

    • Teams are typically given a specific window (e.g., 2 hours) to complete their 3-5 matches. This ensures the tournament moves smoothly and that all teams are playing under the same conditions.

Tournament Guidelines:

  1. Score Submissions:

    • After each match, teams are required to submit screenshots or video proof of their kill counts.

    • Organizers verify these submissions to ensure there are no discrepancies.

  2. Sportsmanship:

    • Players are expected to exhibit good sportsmanship throughout the tournament.

    • Unsportsmanlike behavior, including griefing, harassment, or toxicity, can lead to penalties or disqualification.

Example Series Breakdown:

Trios Match Example:

  1. Game 1:

    • Team X gets 19 kills in their public lobby.

  2. Game 2:

    • Team X gets 22 kills in their second match.

  3. Game 3:

    • Team X gets 18 kills in their third match.

Total Kills:

  • Team X Total: 59 kills across 3 matches.

If Team Y ends with a total of 55 kills, Team X advances to the next round with a higher kill total.

Conclusion:

The Apex Legends Kill Race format is a fast-paced and action-packed tournament style that focuses on aggressive gameplay and maximizing eliminations. Teams enter public lobbies and compete to get the most kills in a set number of matches, with the team that racks up the highest total advancing to the next round. This format rewards players who can strike the perfect balance between survival and aggression, pushing them to rack up as many kills as possible while maintaining strong positioning and game sense.

Valorant

Tournament Format:

  1. Overview:

    • Game Mode: Valorant, Search and Destroy (Standard game mode)

    • Formats: 1v1 (Solo) and 5v5 (Team)

    • Objective: Win rounds by eliminating the enemy player/team or completing map objectives (planting/defusing the Spike).

    • Rounds Structure: Teams/players compete in Best of 1, Best of 3, or Best of 5 series depending on the tournament round.

1v1 Format:

  1. Overview:

    • Game Mode: 1v1, Custom Game

    • Map Setup: Use a smaller section of the standard maps (e.g., limiting access to one bombsite), with no full rotations between sites to ensure fast-paced duels.

    • Objective: The player who wins the most rounds by eliminating the opponent or planting/defusing the Spike within the set number of rounds wins the match.

  2. Rules:

    • Rounds Structure: Matches are usually First to 7 rounds (Best of 13), with a side switch after 6 rounds.

    • Time Per Round: Standard 100-second rounds.

    • Economy: Players start with enough credits to buy basic weapons and shields. Each subsequent round gives the same amount of credits, so both players have equal purchasing power. Economy management is simplified compared to a full 5v5 match.

    • Agents: Players choose one Agent before the match begins. Abilities are limited or disabled depending on the tournament's custom rules, focusing more on gunplay and positioning.

    • Maps: Maps can include Split, Bind, Haven, Ascent, Icebox, or Fracture, but only one bomb site is active for the 1v1 format.

  3. Tiebreakers/Overtime:

    • If players are tied after 12 rounds (6-6), Sudden Death Overtime starts. In Overtime, the first player to win a round wins the match.

5v5 Format:

  1. Overview:

    • Game Mode: 5v5 Standard Valorant gameplay (Unrated or Competitive rules).

    • Winning Condition: The team that wins 13 rounds first wins the map. A team must win by securing objectives (planting/defusing the Spike) or eliminating all opponents.

    • Objective: Teams alternate between attacking and defending, playing in half-rounds until one team secures enough rounds to win.

  2. Rules:

    • Rounds Structure: Matches are typically played in a Best of 1 format in the early stages, and Best of 3 or Best of 5 formats in the later stages of the tournament.

    • Rounds Per Half: Teams play 12 rounds as attackers and 12 rounds as defenders. At halftime, they switch sides. The first team to win 13 rounds wins the match.

    • Economy: Standard Valorant economy rules apply, meaning players earn credits based on kills, round wins, and losses, which they use to buy weapons, shields, and abilities.

    • Agent Selection: Players can choose from any available Agents. Once an Agent is selected, that choice is locked for the rest of the map.

    • Map Pool: Standard competitive map pool (usually includes Ascent, Bind, Haven, Icebox, Pearl, Split, and Fracture).

  3. Overtime Rules:

    • If both teams are tied at 12-12, Overtime is triggered. In Overtime, teams play MR3 (Max Rounds 3), where both teams start with a fixed economy, and the first team to win two consecutive rounds wins the match. If both teams win one round each, another Overtime begins.

Tournament Rounds:

  1. Initial Rounds:

    • In the initial rounds, matches are generally Best of 1 to speed up the tournament.

    • For 1v1, players face off in 1v1 duels, with the first player to win 7 rounds advancing.

    • For 5v5, the first team to win 13 rounds advances.

  2. Advancing Rounds:

    • As the tournament progresses, the format usually switches to Best of 3 matches in later rounds (quarterfinals, semifinals, etc.), requiring teams/players to win two maps to advance.

  3. Final Rounds:

    • The final round often follows a Best of 5 format. In 1v1 and 5v5, the first player/team to win 3 maps is declared the tournament champion.

Scoring System:

  1. Rounds as the Primary Metric:

    • For both 1v1 and 5v5, the key metric is round wins.

    • Kill/death ratios or total kills do not matter as long as the player or team secures the round by eliminating the enemy or completing the objective.

  2. Tiebreakers for Seeding Purposes:

    • In cases where multiple teams/players have the same win-loss record, tiebreakers may include:

      • Total rounds won vs. rounds lost during the tournament.

      • Head-to-head match results (if applicable).

Gameplay Rules:

  1. Game Setup:

    • Both 1v1 and 5v5 matches are set up in custom games with tournament-specific rules. Organizers ensure the settings (round time, economy, agents, etc.) are standardized across matches.

  2. Streaming/Recording (Optional):

    • Teams and players may be required to stream their gameplay or record the match for tournament organizers to verify results or address disputes.

  3. Disconnection Policy:

    • If a player disconnects mid-game, their team must continue playing, though tournaments often allow limited pauses for reconnects.

    • If a player cannot reconnect in time, the game continues without them.

  4. Cheating and Exploits:

    • Any use of cheats, hacks, or exploiting game mechanics results in immediate disqualification.

    • Players must abide by the tournament rules, including fair use of Agents and abilities.

Tournament Brackets:

  1. Single Elimination:

    • In this format, players/teams are eliminated after losing one match. The winners of each match move on to the next round until there is only one player or team remaining.

  2. Double Elimination (Optional):

    • In double elimination, teams/players who lose once move to a loser’s bracket. If they lose again, they are eliminated.

    • The winner of the loser’s bracket faces the winner of the main bracket in the grand finals.

Example of a Match Breakdown:

1v1 Match Example:

  1. Game 1:

    • Player A wins 7 rounds, Player B wins 4.

    • Result: Player A wins the match and advances to the next round.

5v5 Match Example (Best of 3):

  1. Game 1:

    • Team Red wins 13-9 on Ascent.

  2. Game 2:

    • Team Blue wins 13-10 on Bind.

  3. Game 3:

    • Team Red wins 13-8 on Haven.

Total:

  • Team Red wins the Best of 3 series 2-1 and advances to the next round.

Key Guidelines:

  1. Pre-Match Preparation:

    • Players should ensure they are ready to start their matches at the designated time.

    • Players should confirm their agent selection, loadouts, and settings before the match starts.

  2. Sportsmanship:

    • All participants are expected to conduct themselves with sportsmanship and respect for their opponents. Toxic behavior or unsportsmanlike conduct may result in penalties or disqualification.

Conclusion:

A Valorant 1v1 and 5v5 tournament combines the strategic elements of Valorant with individual and team-based skills. In 1v1, players rely on pure mechanical skill and map knowledge to outduel their opponents, while in 5v5, teams need to work together, managing economy, utility, and agents to secure victories. With formats ranging from Best of 1 to Best of 5, the competition is fast-paced, intense, and rewarding for players and viewers alike.

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